Invention

[[image:21st_c_invention_icon.jpg]]
===Students engage in mental and social processes to generate new ideas and concepts, and new associations between existing ideas and concepts, leading to new ways of doing things that can change thinking, processes, and products. Students:===


 * Tap in to multiple intelligences.
 * Thrive when given a choice in process and product results.
 * Use higher level questioning.
 * Use applied imagination through the Imagine→Create→Play→Share→Reflect→Imagine process.
 * Participate in authentic learning experiences and reflection.
 * Apply new ways to solve problems.
 * Create new products and processes.
 * Express themselves artistically.

Videos - What Does it Look Like?
Promising Practices: Invention, Academy District 20


 * Suggested Best Practices:**

Teachers should use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that promote student learning, creativity, and innovation in both face-to-face and virtual environments.
 * Meteri Group: An Introduction to Creativity and Innovation**


 * [[file:kindergarten-learning-approach.pdf]]
 * Utilization of Multiple Intelligences
 * Allow Choice (Process, content, product, etc...)
 * Utilization of Higher Level Questioning (teacher & student generated)
 * Allow for Applied Imagination (Imagine→Create→Play→Share→Reflect→Imagine)
 * Maintain Organization: Utilize timelines, rubrics, checklists & graphic organizers
 * Provide Authentic Experiences/ Reflective Assessment

1. Facilitate and Inspire Student Learning and Creativity Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments. Teachers:
 * From ISTE's Nets**
 * promote, support, and model creative and innovative thinking and inventiveness
 * engage students in exploring real-world issues and solving authentic problems using digital tools and resources
 * promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning, and creative processes
 * model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments

__**Creativity**__ is a mental and social process involving the generation of new [|ideas] or [|concepts], or new associations of the creative mind between existing ideas or concepts. Creativity is fueled by the process of either conscious or unconscious [|insight]. An alternative conception of creativeness (based on its etymology) is that it is simply the act of making something new. (gathered from Wikipedia - liked this definition best)

A good PPT about Creativity in the Classroom @http://www.slideshare.net/jtubbs/cultivating-creativity-in-the-classroom

Also, this gentleman at a ISTE conference in Denver a few years back. His focus is to get creativity back in to schools. He has some good points as you go through his humorous moments. Sir Ken Robinson: Do schools kill creativity? - @http://www.youtube.com/watch?v=iG9CE55wbtY

This is an article written by Sir Ken Robinson: Why Creativity Now


 * Gained from questioning- Guiding Questions, Unit Questions, etc. Design Cycle (IB model)?

__**Innovation**__ is a new way of doing something. It may refer to incremental and [|emergent] or radical and revolutionary changes in thinking, products, processes, or organizations. (Again gathered from Wikipedia)

Found this on Education Innovation Website - New Classroom Rules (Would you do it? - __**it is innovative**__.) @http://educationinnovation.typepad.com/my_weblog/2009/06/new-classroom-rules.html

Also found this YouTube Movie, "__Innovation is not Invention"__ on the same Education Innovation Website (Please pardon the "h*ll" at the end - the movie has very good points but included the word in a quote from Thomas Edison) -

@http://educationinnovation.typepad.com/my_weblog/2009/10/innovation-is-not-invention.html

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"Creativity -." //Wikipedia, the free encyclopedia//. Web. 11 Nov. 2009. ."Innovation -." //Wikipedia, the free encyclopedia//. Web. 11 Nov. 2009. .Resnick, Mitch. "MIT's Mitch Resnick: Tools for Creative Thinking -." //Ewan McIntosh | Digital Media & Education//. Web. 11 Nov. 2009. .Tubbs, Jamie. "Cultivating Creativity in the Classroom." //Upload & Share PowerPoint presentations and documents//. Web. 11 Nov. 2009. .Zemelman, Steven, Harvey Daniels, and Arthur Hyde. //Best Practice: Today's Standards for Teaching & Learning in America's Schools//. Third ed. Portsmouth: Heinemann, 2005. Print.
 * Works Cited**